So, in the end, this gripe really doesn’t take away much from the game’s strengths.Īnd it is those strengths that make It Takes Two a must-play for anyone that wants an amazing co-op experience this year. Still, there is plenty of banter between the characters that is funny, making their relationship at least manageable. Instead, it feels like the game wanted me to root for them based solely on the notion that it would make their daughter happy again, and that isn’t the best message. Even a small montage of their relationship at the start of the game would have been better than nothing. This leaves a pretty bad taste in your mouth regarding their relationship right off the bat that is pretty difficult to overcome. At the start, we have no idea why they got together or if they even like each other and instead are immediately greeted with why they don’t work together. Pre-established context as to why we should like these characters or root for them to stay together in the first place. This wouldn’t have been as much of a problem for me if there was any A good part of the game simply revolves around them blaming or gaslighting one another for the mistakes that were made, while an annoying love-coach book tells them they simply need to love each other. If I had one gripe about the game, it would probably just be that I didn’t really relate too much to Cody or May, even as a child of divorce myself. Yes, some of them are a bit more unbalanced than others (looking at you Wack-A-Cody), but each game was always a highlight, especially since you could go back and play them again any time after unlocking them. My favorite part was always when Cody and May were pitted against each other, resulting in some friendly competition between you and your partner. Pretty much every one of these fun little side games was a blast to play. The only thing that I enjoyed doing even more than solving these puzzles in co-op was finding and competing in the mini-games spread throughout each level. While this may be frustrating for some, there was nothing more satisfying than completing puzzles like this with my partner, something that just couldn’t be replicated with an AI counterpart. This gets a little difficult when one of the ones you need to pull from is the one May is standing on.ĭue to how this whole thing is formatted, you literally have to count down with your partner to successfully time and navigate this section. That means that he has to pull out nails from the platforms that are currently in use. Since he only has three nails, though, he has to pull some of them back to be able to open new ones. In doing so, the developers made it so that they could design the game to be pin-point and reactive enough timing-wise that only two people playing it together could pull successfully pull off the trickery gameplay elements.įor example, there is a segment where Cody has to fire nails to lock in platforms that May needs to jump on in order to progress. Just like with A Way Out, Hazelight Studios’ decision to make It Takes Two mandatory co-op was a brilliant move. It also really helps that every aspect of gameplay is a blast to play, especially when you’re enjoying it with another person. Sure, you’ll need to learn how each skill is different from the previous level, but the approach you’ll take to the puzzles, platforming, and combat that are home to the game doesn’t vary that drastically. While this may sound like it could muddy the waters and make gameplay feel confusing with each new level, the basic controls and formula overlap well enough that it never feels like a deviation control-wise. In another level, May can make and control clones of herself, while Cody can manipulate time. One level, Cody can grow larger or smaller, while May is able to walk up, down, and upside-down on specific surfaces. Level design in general throughout It Takes Two is pretty impressive, as each one has its own unique hook gameplay-wise. Whether it is the handyman, tool-heavy atmosphere of The Shed, or the chilly tundra of the Snowglobe, each level has a lot of hand-crafted details that really make them feel alive.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |